Tag Archive: adeptus arbites


Kill Team uses the standard 40k rules but with some variations and restrictions on what you can take

Teams are just 200 points, with limited units that can be taken, but the rules allow for personalisation with skills – the idea being you create an elite special forces team to complete a series of fluffy missions

We used these rules for our trial run – Kill_Team (1)

Our biggest learning point; don’t booze BEFORE a gaming day (during is fine… encouraged even… but never before)

We played a series of games all of which were great fun! There were some surprises at how effective/ineffective some units were in this environment – the Taurox for example was phenomenal (a bit too overpowered, almost guaranteeing on killing whatever it targets), yet combat troops (including Genestealers!) all seemed to struggle in hand to hand

The lads are hooked and we’ll be playing this again – in fact, it’s got us all looking at starting new 200 points collections of different armies… which I’m sure can only end well, right??

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team 2

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team1

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The Kill Team

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I’ve just added the finishing touches to the Adeptus Arbites models I painted while on holiday.

In my plog on Warseer, “Collecting an Adeptus Arbites army – Space Police Enforcers” I show how I converted these models from Space Marine Scouts using Maxmini Space Police helmets and a cast of the Ultramarine’s Chapter Master, Marneus Calgar’s shoulder pad made using Instant Mold.

I wanted a force inspired my Judge Dredd; a flash of red on the visor, big gold shoulder pads, ‘Lawmaster’ style bikes etc, but also clearly ‘Imperial’ with echos of the classic Adeptus Arbites models such as the Aquila on the shotguns, heavy carapace armour and the dark colour scheme.

I’ve based them in the same way as my Dark Angels so they won’t look out of place within the same army. Perhaps I’ll use them as ‘counts as’ Scouts or Tactical Marines, or use them as allied Imperial Guard veterans… we’ll see

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