Our first forray into Kill Team was a success! The games were very quick, full of narrative and had tonnes of tense, heroic moments. It also worked well for allied games too; all players could get involved and there were no long periods of waiting around
Will the sniper make this critical shot? Can we kill the suicide bomber before he reaches our lines? Will the melta gunner roll high enough to one-shot the Taurox?
Tracking victory points throughout the game increased the intensity and added new tactical elements: “We’re three points behind… if we can kill an enemy leader, get that unit behind enemy lines and reduce that army to 25%, we can still win…!”
In short, we loved it. And are hooked. Many of the lads are starting new collections and projects, myself included.
I’ve built an Adeptus Arbites ‘Execution’ team – these are my more elite, heavily armed and armoured Arbites, deployed only when the complete and utter extermination of the target is required (think; SWAT team with a 40K twist). I’ve based the models (and their rules) on Space Marines, but used Maxmini riot shields and Puppets War shoulder pads and Judge Dredd style heads
@Brawlerguts I think the @PuppetsWar Executioners will be the ones for me. I need that scowly face. 😀 pic.twitter.com/B2OEOI0Sv5
— Jimmy WarSmith (@SonofUltramar) November 25, 2015
The team includes three boltgunners, one of which has the ‘sniper’ skill – so the boltgun on the right has a silencer and scope!
The heavy bolter carrier will be given the ‘relentless’ skill, while one of the riot shield bearers will be given the ‘rending’ skill – he’ll be accompanied by his faithful K9 unit (the model will have no in-game effect, but if I score a rending hit, we’ll all imagine he got mauled by the dog!)

The team is built around ‘counts as’ Dark Angel Space Marines