Category: Armies


As mentioned in my last post, month 4 was sacrificed to paint up my Imperial Knight.

The kit took me a weekend to build and fully magnetise the weapons, masks and icons.

Next up was painting, I wanted to use this project to try my airbrush out again and to also use some airbrush stencils from Anarchy Models.

It took me 3 weeks to paint but I actually only really spent the weekends doing it.

The stencils worked really nicely and I’ve been overwhelmed with the response I’ve been getting on Facebook and Twitter.

So without further ado here is Grimlock ‘Hell Raiser’ Dragonhide

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I come with good news; month three for the Asur was a good month with some much needed reinforcements and numbers!

First up are five Shadow Warriors. They’re lovely models but rubbish rules. That said they will make a good support choice for Alith Anar I hope.

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Next up is a lovely model from The Russian Alternative

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I also managed to paint two bolt throwers but not the crew. For these I used the airbrush for the brown which worked pretty well.

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And lastly I bought the The LOTR Eagle Plastic Kit which are beautiful models and much better than the metal ones (and cheaper!).

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Unfortunately month four wasn’t a good month; I gave into temptation and bought an Imperial Knight and wanted to spend some time on it so I passed on doing any fantasy this month unless I got time right at the end.

The Army of Sotek crawl from the sands…

Have always loved the ushabti models, so a unit of seven had to be on the cards. Have ordered a box of finecast to convert to command unit, so looking forward to that.
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The basing is working out, with a mix of cracked earth and dead tuft. Not sure if these look a little bare, but will get the whole army done first, before coming back to these.
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Although I have some fluffer units in the army, still wanted to roll out some filth when needed, so Queen Khalida is a great choice. Looking forward to 30 shotting (or even 60 with magic) a minotaur bus with poison shots…
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Not really sure why these are here, mainly as they came in the eBay bundle, thinking that maybe the horsemen archers are better, have 10 of other in the production line, ready for paint.
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Again another signature model for this army, like the way it plays too.
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Next up more chariots, horsemen archers then a reward of some big monsters 🙂

Wardancers done, Dryads next

February’s Wood Elf models were great fun to paint; 10 Wardancers and a Great Eagle from Games Workshop’s Lord of the Rings range.

I intended to give the Wardancers red hair so they’d stand out as ‘fierce warriors’ on the battlefield, but their first coat came out pink! (making them look less than aggressive). A few more layers and colour-blending later, and I was happier with the effect; a muted reddy-brown colour, which separates them nicely from the blonde-haired Glade Guard.

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The Eagle is a beautiful model with extremely clear and crisp detail which lent itself very well to drybushing and washes. The model was complete in under one hour, start to finish, and I live-tweeted the stages as I went along (@brawlerguts). All credit to Games Workshop’s new range of washes and quality castings; it felt as if the model painted itself!

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Here’s the army so far (roughly 800 points). Now mounted on Sarissa Precision movement trays (especially useful for skirmishing troops, like Scouts and Wardancers).
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For the next allotment of models, I’ve gone for five Glade Riders and 12 Dryads, coming in at 309 points (we’re tasked with painting a minimum of 250 points per month). Both units are core choices, the amount of which will dictate the size of army I can deploy. Once these are complete, that will give me nearly 800 points of core troops, which will be a nice foundation to add a few expensive characters and rare units to. I like how the Dryads look as a unit – like a moving piece of woodland scenery. I’m expecting the small unit of fast cavalry not only looks cool, but will be very useful in game; redirecting charges, harassing warmachines, running-down fleeing troops, tackling other ‘chaff’ units etc. I’ve also used some of the Spite models and Waystones to build four Wood Elf-themed objective markers.
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Tunk-Et-Ai

And they shall come…

The ‘Foretelling’ was legendary in the lands of Lustria.  Every lizardman had been told the story during their youth – that one day a Great Plague would bring an end to the light of Lustria and pour darkness into the hearts of the pure. It had been foretold more than five thousand years ago but as with all prophecies, it was hoped to be nothing more than a reading gone awry, told to scare the young before they went to sleep. Part of the Foretelling had been lost over time, but the Lizardmen were too cautious to flippantly disregard the prophecy as nothing more than lore. Instead they had passed the prophecy down to ensure they remained guarded and militant, hoping to one day bend the arc of fate to their will should the Foretelling come to pass. The Great Catastrophe had left them never wishing to be caught unawares again and the time of the Foretelling was drawing near. In the once great temples of Itza, the Slann prepared the war councils and instructed a Saurus by the name of Tunk-Et-Ai to ready the lands for the dark ages that had been foretold.

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Tunk-Et-Ai awoke sharply. His night had been plagued by dark dreams again. He had not been able to rest peacefully for eight years since the Slann had convened their war councils. The closer the days drew to the Foretelling, the more restless he had become. He stared at the sky for a few moments wondering if today would be the day the Foretelling spoke of before finally gathering up his shield and spear to start his daily preparations.

Tunk-Et-Ai headed to the tallest temple in Itza and wearily made his way to the top. This is where he could survey his lands and hope to glimpse the evils said to be coming. It had become his custom ever since being asked to be the ‘Guardian of the Futures’. If danger was to come, he wanted to be the first to look it in the eye. He wanted to give the Great Plague a chance to gaze upon its foe and know that swallowing his lands whole would be fought with all the resistance Lustria had to offer.

He peered out at the lands and saw the life that was thriving; Saurus were busy practicing with shield and spear; Kroxigors were hauling great stones around as they continued to build new temples; the jungles were drenched in sunlight broken only by the shadows cast from the great Terradons that prowled the skies. Tunk-Et-Ai drank it in.

“It shall not be today” he mused to himself.  “If the darkness does come, how does it propose to win this city anyway?”

The beaten down city of Itza was famous for having never fallen to the evils of the world – it was unbreakable. Yet as Tunk-Et-Ai surveyed his lands in front of him, he noticed a ripple in the skies.

“All this waiting for something that may never come is maddening” he muttered to himself, believing he had imagined the ripple. He gazed intensely at the sky where the ripple had seemed to be. “I will be executed for being without wits before I face any great foes” he said angrily. The sky rippled again and a small tear appeared, a thin line of black scrawled across the bright skies of Lustria.

Tunk-Et-Ai growled and went hurtling down the temple to his regiments of warriors.

“IT IS TODAY!” he yelled as he bounded toward them.

The Saurus all gazed at him in confusion until he raised a finger and pointed to the tear in the skies. It had widened since he first gazed upon it moments ago.

“Ready yourselves! Sound the bells!” He commanded the warriors. “WHERE IS MY HELM?” he roared at a passing skink. The small lizard panicked at the boom of his voice and ran into the jungle. “We are doomed” he whispered to himself.

The city was suddenly transforming into a well drilled military operation. Saurus were pouring out in their hundreds to defend the walls that had never been broken; Terradons hovered in the skies as they gazed out at the tear; the Kroxigors and skinks began forming up into units to combine their might and cunning; and in the temples sat the Slann, focusing their minds to smite the evil that was  coming.

They all gazed at the sky as it widened further to become a black abyss upon the lands. For a few brief moments it was completely silent as they collectively held their breath and waited. At first the crack in the sky simply widened and Tunk-Et-Ai wondered if the prophecy had simply meant that the sun would go and perhaps a war was not to come – an eclipse of sorts.

 And then it began.

Time seemed to stand still at first. The small ripple that had begun a short while ago suddenly split the sky in two with a bang of such ferocity that it shook the temple walls and spilled their rocks down to the grounds below. The last of the light came pouring out of their world to be replaced with darkness. The Great Plague of Chaos was upon them.

The Spear of Akrak

Tunk-et-Ai was bloodied and battered from his battle with the daemons that had poured upon his lands. He had lost count of the number of foes he had slain when they appeared three days ago. He had watched his fellow warriors fall in their tens and hundreds as they desperately tried to hold on to their life; their history, their futures.  It had been futile, though, as they were outnumbered ten to one.

He stood up and climbed to the top of the temple as was his custom, and absorbed the face of the lands that now stood where but a few days ago the Lustrian way of life had prospered. Where the sun had previously warmed the lands, the darkness had brought a cold so bitter it could be tasted in the mouth. The jungles and grounds were covered by a blanket of snow and ice as far as his golden eyes could see.

“They mean to freeze the remainder of us to death” he thought bitterly. “It shall not happen”.

He turned to his fellow warriors and looked at them. Brave Saurus who were still standing strong but shrouded in fear and doubts. He needed to speak to them and try and restore their belief.

“These last days have been the darkest that Lustria has ever faced” he began, “but we can take our lands back! They came in numbers that had us fighting ten to a man, yet they only survived at four to a man. They knew they could not take us in a fair fight!” Tunk-Et-Ai was roaring now. “Do we mean to roll over and let them finish the job? I see fear in your eyes!”

“How do we mean to take back Lustria?” a young Saurus blurted out “How can one regiment do all of this?”

Tunk-Et-Ai surveyed the young warrior curiously. “How do we…?” His sentence trailed off before he gathered his thoughts and began. “We will do this slowly. We cannot mean to beat them right now. We are bloodied and weary and alone. And we cannot do this alone. We need to seek out all who have survived.” He gazed at the skies as the snowflakes continued to fall. “Look at the skies. Do you see the snow falling?”

The regiment turned as one to gaze upon their strange new world. They glanced at the flakes as they fell toward the ground.

“Do you see how small the flakes are?” Tunk-Et-Ai began “We are the snow that falls from the skies. As one regiment, we are one flake of snow. We cannot hope to take back Lustria alone, but if enough flakes fall, when they come together they can swallow entire cities”. He waved his arm in a sideways arc and pointed his spear at the snow that encased Itza.

He saw a flicker of hope in their eyes at this thought and he continued “I have heard of a legend of a Spear called Akrak. It is said to have been lost thousands of years ago but there are many who believe it is still out there. This Spear is said to be able to smite the darkness and return the lands of light. I believe this is the missing part of the prophecy. IT DOES NOT END HERE!” He boomed at the regiment who had begun to cheer and pound the butts of their spears into the ground. “We will go forth and seek out this Spear. We will not lie down while this evil swallows us whole. We will bring light to these lands again!”

The regiment roared as one. Tunk-Et-Ai picked up his spear and shield and growled at the snow and darkness. He grabbed their totem and tied the feathers of a freshly slain Chimera to the top of it. He pointed at the newly crowned totem and said “Let them see what happens to those who cross our path.” He breathed hard and took a step into the new lands to begin their quest for the Spear of Akrak.

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I attach here a couple shots of the lizards. One of the unit and one of the banner man with the chimera feathers. I am going to make a special HQ to represent the character in the story so once I have him assembled and painted he will step in as Tunk-et-Ai.

Also, regarding the current month. I am painting two salamander hunting packs and one skink priest. I am about 70% through the salamanders and only primed the priest. I will be late on these with everything that happened in the last seven days. Hope to have them all completed by end of next week and then hope to get back on track by end of Feb

Still got to work out my basing. Want something quite striking. Which is hard with snow.

Wood Elves – month two complete

It’s been a genuine pleasure painting these models – Games Workshop’s Wood Elf range contains some of my favourite models ever produced, the Wood Elf Lord with Great Weapon being among them.

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For inspiration, I got a copy of the classic Wood Elves army book. It contains some fantastic stories and background ideas. For instance, I never knew Wood Elves used to be able to field chariots (in squadrons no-less!).

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Now coming it at around 600 points, the force is really starting to ‘grow’ (Wood Elf nature-pun unintended). I intend to build on this foundation of core troops next month, perhaps with a few special or rare choices.

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Tomb Kings lord for Jan #ATO9G

Completed my Lord on foot for the Tomb Kings. This is the God Sobek come to life as a bipedal Nile Croc. He’s skin tones still match the other constructs so it’s not 100% clear if he’s actually undead or just made of stone. The model itself is from the Hell Dorado range Ashoka – which I got from element games. Then kit bashed it with some tomb kings parts to align with the rest of the GW vibe.

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Do really like this model, might have to get another one to put in a chariot…

Volkrad’s story continues

A dark night in the Northern wastes, mist surrounded a small ruined Tower in a rocky tundra. The men of the Empire lie sleeping within, with what little men left to his deploy, the Priest of Sigmar, Volkrad, surveyed the rocky landscape from the ruined outpost his men now call home.

Galleb, champion of the Black Tips Halberd regiment and close friend of Volkrad approaches from below;

‘No news from the scouts my Lord Volkrad’ Galleb said hesitantly, ‘The men are tired and too few in number to hold the ground they walk upon, may I suggest we abandon our position and head to Osterland, or even Kislev to reinforce the army?’
Volkrad was silent, as if he hadn’t heard a word Galleb had spoken, or was choosing not to acknowledge the words of his closest ally,
‘Volkrad, my friend, our Liege Lord Briggund has surely fallen, it has been too long without word, we are without resources and no one remains alive that knows of our plight! we failed to retrieve a Dragon of our own and we are surrounded by the forces of ruin, to remain is folly!’
Galleb approached closer as if to reach out to Volkrad, before his hand could touch the gleaming armour of his Lords suit Volkrad turned;
‘Would you have me abandon this land?’ Volkrad said quietly,
‘Yes my Lord,” replied Galleb ‘We have but days left to live!’,
‘Is this land blessed and free of the forces of Ruin?’ Volkrads eyes began to burn, as if a fire had been set inside his ols skull, Galleb knew his questions had poked the Beast inside Volkrad;
‘My Lo…’
NO! IS THE ANSWER’ Volkrad furiously cut in,
 Volkrads Hammer, now red with magical light struck the Ruin beside him waking every living soul within a five miles radius’
‘WE STAY, WE FIGHT! Every one of these men’ Volkrad swept the ruin with his armored fist, ‘Shall die with a weapon in his hand and no doubt in his mind’
Galleb looked on, breathless and shocked, his thoughts on how men are supposed to lay claim to this land when it is beset by all manner of beasts and Deamons.
Silence…
‘What is this…’ Volkrad said, looking into the distance,
Silence…Volkrad turned back to the moonlit horizon,

‘What is this…’ Volkrad said, looking out from the battlements,

Galleb appeared at his side and squinted into the encroaching mist, lights bobbed in the distance and it sent shivers through his spine, he could hear a faint noise, as if chanting…Or the ramblings of a crazy man,
‘Shall I form up the men sire?’ said Galleb with fear etched in his eyes,
Volkrad didn’t answer, only fixing his eyes on the lights, a smile stitched across his lined face,
‘No Galleb, do not fret, Bellius the Blind has answered my calls…’

To be continued…

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Some last minute list changes aside, everyone managed to complete their goal of painting at least 250 points for month one. The paint had barely enough time to dry before the group set a date for their first game, devising a neat little scenario layered on top of the Triumph and Treachery rules to cater for the unbalanced armies the first few months would inevitably see; Slay the Dragon!

Here’s the brief they players got:

  • Let’s play a Triumph and Treachery game using our fully painted #ATO9G forces
  • Simon’s Dragon, Talinda Fireheart will deploy in the middle, guarding her brood of hatchlings
  • The objective is to either slay the dragon, or steal her eggs
  • If you kill the dragon, you win outright
  • Otherwise, the player with the most eggs wins
  • Ties are decided by the amount of coins (as per Triumph and Treachery rules)
  • Any unit may move, march, pursue or charge over an egg to capture it
  • If you flee, you drop the egg
  • If you are destroyed, you drop the egg
  • A unit can carry multiple eggs
  • Talinda gets Hatred against any unit carrying an egg
  • If you’ve painted more than 250pts for #ATO9G, you’re allowed to bring and use them too – judging by the blog, it looks like there’s only a difference of a few hundred points anyway, which the crazy nature of T&T will balance out…
  • If you’ve painted less than 250pts, that’s all you can bring – you’ll have to rely on your mad #PRSkillz to save you (or get painting)

Even with  just 250 points per force, the game was fantastic fun with some hilarious moments! With a belly full of food (beef, mainly), the players deployed their armies.

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The Forces:

  • High Elves – Star Dragon and an Undead Banshee (the ghost of the fallen rider)
  • Dark Elves – Morathi and a Witch Elf Champion
  • Wood Elves – 10 Glade Guard and 6 Scouts
  • Empire – 10 Halberdiers, 10 Crossbowmen and a Priest
  • Lizardmen – 20 Saurus
  • Lizardmen (guest player) – tooled-up Lord on Cold One
  • Tomb Kings – 10 archers, 3 chariots and a Heirophant
  • Vampire Counts – tonnes of Zombies, Skeletons, Ghouls and a Necromancer

Quick overview:

  • Wood Elves – took pot-shots at the Dragon all game to no avail, until the Witch Elf Champion single-handedly murdered the Glade Guard
  • Empire – hampered by a barrage of Treachery cards, the men of the Empire marched towards the nest of eggs until Morathi’s magic sent them fleeing
  • Lizardmen – managed to capture an egg, taking the lead, until they drew the attentions of Talinda the Star Dragon, who promptly destroyed and broke the regiment of Saurus in one brutal round of combat
  • Lizardmen (guest player) – mostly blundered around after failing two stupidity tests, effectively putting him out of the game. But he enjoyed the beer.
  • Tomb Kings – sent his chariots into the Vampire Counts main unit, killing his Necromancer and ensuring his hated rivals’ eventual doom to crumbling
  • Vampire Counts – during his army’s death-throws, charged his remaining Ghouls into the Tomb King’s archers, killing his Heirophant and ensuring his hated rivals’ eventual doom to crumbling
  • High Elves – with enemies all around her, Talinda the Star Dragon valiantly protected her brood and lost just a single wound throughout the whole battle. However, she mourns the loss of one of her young…
  • Dark Elves – Star of the show, Morathi, was a powerhouse in the magic phase, netting fist-fulls of Saurus Warriors and Halberdiers, plus the Undead Banshee. Her machinations drew the attentions of Talinda yet she not only survived combat with the beast, but also (though plenty of double-dealing, bribes and careful Treachery card playing) managed to escape and deftly steal an egg from the nest, giving the Dark Elves the win!

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Good morning,

I’m very happy to announce that I’ve now completed month 2 of #ATO9G

I’ve also been enjoying the Twitter action.

If you’re a gamer and you haven’t already joined Twitter, I fully recommend it.

You get to see tons of painted models (that haven’t been painted by GW staff) and you also get great encouragement as well.

Also it’s really nice when you get people clicking ‘favorite’ or ‘retweet’ your pics.

Month 2 in pics

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This pic got me 4 retweets and 5 favorite

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Which I finished last night and got 6 retweets and 3 favourite

As outlined when I originally planned month 2, I’m now going to start work on my first block of 10 Sisters of Avelorn but I won’t get to start any work on them till next week =-(

I’ll keep you all posted on how I get on.