Category: Lizardmen

The Seraphon are ancient aliens – the proof


Imagine if you will an episode of Ancient Aliens, a TV show that if you’ve not watching you’re missing a treat. Each week the beliefs of an ancient civilization, from like olden times, are examined to reveal true insights that prove that aliens have visited our planet and interacted with its inhabitants. When an early human sees something unexplainable it has to be magic or a god when in fact Giorgio Tsoukalos clearly sees its just another encounter with beings from beyond our galaxy or dimension.


Giorgio Tsoukalos

So what’s this got to do with Warhammer Age of Sigmar and the new Seraphon book, I hear you ask. Well, why not take that same thinking and apply it to the new book, let’s not take anything on face value, let’s look deeper and see what secrets it might hold.


Imagine the writer was an ancient person with no understanding of technology or deep space and lived everyday in fear of vengeful gods and unholy powers.

Let’s look at some descriptions and apply the ‘Ancient Aliens’ mindset.

  • Firstly they are described as Celestial Demons – an overly simplified way of saying creatures not of this world.
  • Slann arriving appearing in a silver comet – could that simply be a shuttle craft from orbit?


  • The Seraphon army appearing out of no where, which can only be remembered from the mind of the Slann – or have they just teleported down to the surface.
  • The armies of the Seraphon, Constellations, are seen as star formations in the night sky – surely fleet ships in low, geostationary orbit.


  • Even the names of the leaders of these extraterrestrials have names that fit perfectly with this thinking:
    Starmaster – the master of the star ships. The controller of the teleport system on the planet surface.
    Starseer – these have to be the navigators from the fleet.


  • Floating Palanquins – very clear example of anti-gravity technology to support the weakened bodies of those that have been in zero G for many years.


I shall leave you with one telling piece of evidence, one that links back to our world today.

The Star Drake (or Dragon) Dracothion – is mentioned many times as the one that steers the lost space fleet of the Seraphon back to the Mortal Realms (our system). Is this mythical creature not the same as the creature Mesoamerican myth – Quetzalcoatl? This winged serpent god that came to earth and taught mankind about the stars and the passage of time…


And they shall come…

The ‘Foretelling’ was legendary in the lands of Lustria.  Every lizardman had been told the story during their youth – that one day a Great Plague would bring an end to the light of Lustria and pour darkness into the hearts of the pure. It had been foretold more than five thousand years ago but as with all prophecies, it was hoped to be nothing more than a reading gone awry, told to scare the young before they went to sleep. Part of the Foretelling had been lost over time, but the Lizardmen were too cautious to flippantly disregard the prophecy as nothing more than lore. Instead they had passed the prophecy down to ensure they remained guarded and militant, hoping to one day bend the arc of fate to their will should the Foretelling come to pass. The Great Catastrophe had left them never wishing to be caught unawares again and the time of the Foretelling was drawing near. In the once great temples of Itza, the Slann prepared the war councils and instructed a Saurus by the name of Tunk-Et-Ai to ready the lands for the dark ages that had been foretold.


Tunk-Et-Ai awoke sharply. His night had been plagued by dark dreams again. He had not been able to rest peacefully for eight years since the Slann had convened their war councils. The closer the days drew to the Foretelling, the more restless he had become. He stared at the sky for a few moments wondering if today would be the day the Foretelling spoke of before finally gathering up his shield and spear to start his daily preparations.

Tunk-Et-Ai headed to the tallest temple in Itza and wearily made his way to the top. This is where he could survey his lands and hope to glimpse the evils said to be coming. It had become his custom ever since being asked to be the ‘Guardian of the Futures’. If danger was to come, he wanted to be the first to look it in the eye. He wanted to give the Great Plague a chance to gaze upon its foe and know that swallowing his lands whole would be fought with all the resistance Lustria had to offer.

He peered out at the lands and saw the life that was thriving; Saurus were busy practicing with shield and spear; Kroxigors were hauling great stones around as they continued to build new temples; the jungles were drenched in sunlight broken only by the shadows cast from the great Terradons that prowled the skies. Tunk-Et-Ai drank it in.

“It shall not be today” he mused to himself.  “If the darkness does come, how does it propose to win this city anyway?”

The beaten down city of Itza was famous for having never fallen to the evils of the world – it was unbreakable. Yet as Tunk-Et-Ai surveyed his lands in front of him, he noticed a ripple in the skies.

“All this waiting for something that may never come is maddening” he muttered to himself, believing he had imagined the ripple. He gazed intensely at the sky where the ripple had seemed to be. “I will be executed for being without wits before I face any great foes” he said angrily. The sky rippled again and a small tear appeared, a thin line of black scrawled across the bright skies of Lustria.

Tunk-Et-Ai growled and went hurtling down the temple to his regiments of warriors.

“IT IS TODAY!” he yelled as he bounded toward them.

The Saurus all gazed at him in confusion until he raised a finger and pointed to the tear in the skies. It had widened since he first gazed upon it moments ago.

“Ready yourselves! Sound the bells!” He commanded the warriors. “WHERE IS MY HELM?” he roared at a passing skink. The small lizard panicked at the boom of his voice and ran into the jungle. “We are doomed” he whispered to himself.

The city was suddenly transforming into a well drilled military operation. Saurus were pouring out in their hundreds to defend the walls that had never been broken; Terradons hovered in the skies as they gazed out at the tear; the Kroxigors and skinks began forming up into units to combine their might and cunning; and in the temples sat the Slann, focusing their minds to smite the evil that was  coming.

They all gazed at the sky as it widened further to become a black abyss upon the lands. For a few brief moments it was completely silent as they collectively held their breath and waited. At first the crack in the sky simply widened and Tunk-Et-Ai wondered if the prophecy had simply meant that the sun would go and perhaps a war was not to come – an eclipse of sorts.

 And then it began.

Time seemed to stand still at first. The small ripple that had begun a short while ago suddenly split the sky in two with a bang of such ferocity that it shook the temple walls and spilled their rocks down to the grounds below. The last of the light came pouring out of their world to be replaced with darkness. The Great Plague of Chaos was upon them.

The Spear of Akrak

Tunk-et-Ai was bloodied and battered from his battle with the daemons that had poured upon his lands. He had lost count of the number of foes he had slain when they appeared three days ago. He had watched his fellow warriors fall in their tens and hundreds as they desperately tried to hold on to their life; their history, their futures.  It had been futile, though, as they were outnumbered ten to one.

He stood up and climbed to the top of the temple as was his custom, and absorbed the face of the lands that now stood where but a few days ago the Lustrian way of life had prospered. Where the sun had previously warmed the lands, the darkness had brought a cold so bitter it could be tasted in the mouth. The jungles and grounds were covered by a blanket of snow and ice as far as his golden eyes could see.

“They mean to freeze the remainder of us to death” he thought bitterly. “It shall not happen”.

He turned to his fellow warriors and looked at them. Brave Saurus who were still standing strong but shrouded in fear and doubts. He needed to speak to them and try and restore their belief.

“These last days have been the darkest that Lustria has ever faced” he began, “but we can take our lands back! They came in numbers that had us fighting ten to a man, yet they only survived at four to a man. They knew they could not take us in a fair fight!” Tunk-Et-Ai was roaring now. “Do we mean to roll over and let them finish the job? I see fear in your eyes!”

“How do we mean to take back Lustria?” a young Saurus blurted out “How can one regiment do all of this?”

Tunk-Et-Ai surveyed the young warrior curiously. “How do we…?” His sentence trailed off before he gathered his thoughts and began. “We will do this slowly. We cannot mean to beat them right now. We are bloodied and weary and alone. And we cannot do this alone. We need to seek out all who have survived.” He gazed at the skies as the snowflakes continued to fall. “Look at the skies. Do you see the snow falling?”

The regiment turned as one to gaze upon their strange new world. They glanced at the flakes as they fell toward the ground.

“Do you see how small the flakes are?” Tunk-Et-Ai began “We are the snow that falls from the skies. As one regiment, we are one flake of snow. We cannot hope to take back Lustria alone, but if enough flakes fall, when they come together they can swallow entire cities”. He waved his arm in a sideways arc and pointed his spear at the snow that encased Itza.

He saw a flicker of hope in their eyes at this thought and he continued “I have heard of a legend of a Spear called Akrak. It is said to have been lost thousands of years ago but there are many who believe it is still out there. This Spear is said to be able to smite the darkness and return the lands of light. I believe this is the missing part of the prophecy. IT DOES NOT END HERE!” He boomed at the regiment who had begun to cheer and pound the butts of their spears into the ground. “We will go forth and seek out this Spear. We will not lie down while this evil swallows us whole. We will bring light to these lands again!”

The regiment roared as one. Tunk-Et-Ai picked up his spear and shield and growled at the snow and darkness. He grabbed their totem and tied the feathers of a freshly slain Chimera to the top of it. He pointed at the newly crowned totem and said “Let them see what happens to those who cross our path.” He breathed hard and took a step into the new lands to begin their quest for the Spear of Akrak.

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I attach here a couple shots of the lizards. One of the unit and one of the banner man with the chimera feathers. I am going to make a special HQ to represent the character in the story so once I have him assembled and painted he will step in as Tunk-et-Ai.

Also, regarding the current month. I am painting two salamander hunting packs and one skink priest. I am about 70% through the salamanders and only primed the priest. I will be late on these with everything that happened in the last seven days. Hope to have them all completed by end of next week and then hope to get back on track by end of Feb

Still got to work out my basing. Want something quite striking. Which is hard with snow.

Some last minute list changes aside, everyone managed to complete their goal of painting at least 250 points for month one. The paint had barely enough time to dry before the group set a date for their first game, devising a neat little scenario layered on top of the Triumph and Treachery rules to cater for the unbalanced armies the first few months would inevitably see; Slay the Dragon!

Here’s the brief they players got:

  • Let’s play a Triumph and Treachery game using our fully painted #ATO9G forces
  • Simon’s Dragon, Talinda Fireheart will deploy in the middle, guarding her brood of hatchlings
  • The objective is to either slay the dragon, or steal her eggs
  • If you kill the dragon, you win outright
  • Otherwise, the player with the most eggs wins
  • Ties are decided by the amount of coins (as per Triumph and Treachery rules)
  • Any unit may move, march, pursue or charge over an egg to capture it
  • If you flee, you drop the egg
  • If you are destroyed, you drop the egg
  • A unit can carry multiple eggs
  • Talinda gets Hatred against any unit carrying an egg
  • If you’ve painted more than 250pts for #ATO9G, you’re allowed to bring and use them too – judging by the blog, it looks like there’s only a difference of a few hundred points anyway, which the crazy nature of T&T will balance out…
  • If you’ve painted less than 250pts, that’s all you can bring – you’ll have to rely on your mad #PRSkillz to save you (or get painting)

Even with  just 250 points per force, the game was fantastic fun with some hilarious moments! With a belly full of food (beef, mainly), the players deployed their armies.

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The Forces:

  • High Elves – Star Dragon and an Undead Banshee (the ghost of the fallen rider)
  • Dark Elves – Morathi and a Witch Elf Champion
  • Wood Elves – 10 Glade Guard and 6 Scouts
  • Empire – 10 Halberdiers, 10 Crossbowmen and a Priest
  • Lizardmen – 20 Saurus
  • Lizardmen (guest player) – tooled-up Lord on Cold One
  • Tomb Kings – 10 archers, 3 chariots and a Heirophant
  • Vampire Counts – tonnes of Zombies, Skeletons, Ghouls and a Necromancer

Quick overview:

  • Wood Elves – took pot-shots at the Dragon all game to no avail, until the Witch Elf Champion single-handedly murdered the Glade Guard
  • Empire – hampered by a barrage of Treachery cards, the men of the Empire marched towards the nest of eggs until Morathi’s magic sent them fleeing
  • Lizardmen – managed to capture an egg, taking the lead, until they drew the attentions of Talinda the Star Dragon, who promptly destroyed and broke the regiment of Saurus in one brutal round of combat
  • Lizardmen (guest player) – mostly blundered around after failing two stupidity tests, effectively putting him out of the game. But he enjoyed the beer.
  • Tomb Kings – sent his chariots into the Vampire Counts main unit, killing his Necromancer and ensuring his hated rivals’ eventual doom to crumbling
  • Vampire Counts – during his army’s death-throws, charged his remaining Ghouls into the Tomb King’s archers, killing his Heirophant and ensuring his hated rivals’ eventual doom to crumbling
  • High Elves – with enemies all around her, Talinda the Star Dragon valiantly protected her brood and lost just a single wound throughout the whole battle. However, she mourns the loss of one of her young…
  • Dark Elves – Star of the show, Morathi, was a powerhouse in the magic phase, netting fist-fulls of Saurus Warriors and Halberdiers, plus the Undead Banshee. Her machinations drew the attentions of Talinda yet she not only survived combat with the beast, but also (though plenty of double-dealing, bribes and careful Treachery card playing) managed to escape and deftly steal an egg from the nest, giving the Dark Elves the win!

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Inspired by Games Workshop’s ‘A Tale of Four Gamers’ article from many moons ago, the lads at Innsmouth Gaming Club are to embark upon a similar feat. Introducing; A Tale of 9 Gamers. To see the player’s updates, CLICK on their army book below.


Inspired by Games Workshop’s ‘A Tale of Four Gamers’ article from many moons ago, the lads at Innsmouth Gaming Club are to embark upon a similar feat. Introducing; A Tale of 9 Gamers.

The rules:
Starting from today, Sunday 1 December, each gamer will collect, build and paint a minimum of 250 points each month, and will share their progress on this blog. Some will use it as an opportunity to start a new collection, while others will use it to grow an existing force. There’s no hard and fast rules about what can be included in the 250 points minimum, allowing players to paint a regiment of troops, special character, monster, war machine, or whatever they fancy! Games will be arranged between the players and special scenarios invented to balance the forces chosen. Expect exciting updates from each player on painting, list-building, conversions, gaming, and fluff – the chaps are all very excited and ready to go!

The intrepid gamers at Innsmouth Gaming Club are all aiming to have a fully-painted, legal force in a few months. Please follow their progress and support them on their epic journey.

To see the player’s updates, CLICK on their army book below.

The players and their armies:
Rich – Vampire Counts @tricky_ricardo

Steve – Tomb Kings @tinracersteve

Dan D – Wood Elves @brawlerguts

Dan J – Lizardmen @BearMcRowdy

James – Dwarfs @alone_withmyaxe

Max – The Empire @Morrayz

Bob – Orcs and Goblins
(or possibly Empire…he’s still deciding!)

Si – High Elves @simonroberts87

Ed – Dark Elves @dgargoyl3