Category: Dark Elves


Some last minute list changes aside, everyone managed to complete their goal of painting at least 250 points for month one. The paint had barely enough time to dry before the group set a date for their first game, devising a neat little scenario layered on top of the Triumph and Treachery rules to cater for the unbalanced armies the first few months would inevitably see; Slay the Dragon!

Here’s the brief they players got:

  • Let’s play a Triumph and Treachery game using our fully painted #ATO9G forces
  • Simon’s Dragon, Talinda Fireheart will deploy in the middle, guarding her brood of hatchlings
  • The objective is to either slay the dragon, or steal her eggs
  • If you kill the dragon, you win outright
  • Otherwise, the player with the most eggs wins
  • Ties are decided by the amount of coins (as per Triumph and Treachery rules)
  • Any unit may move, march, pursue or charge over an egg to capture it
  • If you flee, you drop the egg
  • If you are destroyed, you drop the egg
  • A unit can carry multiple eggs
  • Talinda gets Hatred against any unit carrying an egg
  • If you’ve painted more than 250pts for #ATO9G, you’re allowed to bring and use them too – judging by the blog, it looks like there’s only a difference of a few hundred points anyway, which the crazy nature of T&T will balance out…
  • If you’ve painted less than 250pts, that’s all you can bring – you’ll have to rely on your mad #PRSkillz to save you (or get painting)

Even with  just 250 points per force, the game was fantastic fun with some hilarious moments! With a belly full of food (beef, mainly), the players deployed their armies.

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The Forces:

  • High Elves – Star Dragon and an Undead Banshee (the ghost of the fallen rider)
  • Dark Elves – Morathi and a Witch Elf Champion
  • Wood Elves – 10 Glade Guard and 6 Scouts
  • Empire – 10 Halberdiers, 10 Crossbowmen and a Priest
  • Lizardmen – 20 Saurus
  • Lizardmen (guest player) – tooled-up Lord on Cold One
  • Tomb Kings – 10 archers, 3 chariots and a Heirophant
  • Vampire Counts – tonnes of Zombies, Skeletons, Ghouls and a Necromancer

Quick overview:

  • Wood Elves – took pot-shots at the Dragon all game to no avail, until the Witch Elf Champion single-handedly murdered the Glade Guard
  • Empire – hampered by a barrage of Treachery cards, the men of the Empire marched towards the nest of eggs until Morathi’s magic sent them fleeing
  • Lizardmen – managed to capture an egg, taking the lead, until they drew the attentions of Talinda the Star Dragon, who promptly destroyed and broke the regiment of Saurus in one brutal round of combat
  • Lizardmen (guest player) – mostly blundered around after failing two stupidity tests, effectively putting him out of the game. But he enjoyed the beer.
  • Tomb Kings – sent his chariots into the Vampire Counts main unit, killing his Necromancer and ensuring his hated rivals’ eventual doom to crumbling
  • Vampire Counts – during his army’s death-throws, charged his remaining Ghouls into the Tomb King’s archers, killing his Heirophant and ensuring his hated rivals’ eventual doom to crumbling
  • High Elves – with enemies all around her, Talinda the Star Dragon valiantly protected her brood and lost just a single wound throughout the whole battle. However, she mourns the loss of one of her young…
  • Dark Elves – Star of the show, Morathi, was a powerhouse in the magic phase, netting fist-fulls of Saurus Warriors and Halberdiers, plus the Undead Banshee. Her machinations drew the attentions of Talinda yet she not only survived combat with the beast, but also (though plenty of double-dealing, bribes and careful Treachery card playing) managed to escape and deftly steal an egg from the nest, giving the Dark Elves the win!

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Inspired by Games Workshop’s ‘A Tale of Four Gamers’ article from many moons ago, the lads at Innsmouth Gaming Club are to embark upon a similar feat. Introducing; A Tale of 9 Gamers. To see the player’s updates, CLICK on their army book below.

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The Relicitors of Ghrond

Morathi rules this region of the dark waste without compromise and with zero toleration for outside interference. Ghrond itself is a legendary palace of seductive intrigue to a brazen few and an all consuming and despairing desire to the many more. The legends told hold more wonderment with the widely known law that prohibits male Elves from entering its decadent halls – save at Morathi’s decree.
The towers are tall and embellished by hand and wealth that no other can match for underneath the mountainous splendour lay mines of unending riches. Jewels and precious metals are common place currency that see Morathi’s domain free from persecution of the Witch King.

The towers therefore present a perfect platform for mastering the dark arts. All the wealth needed to buy materials and slaves lend help to spell weavers and warlocks in honing their skills. Such sorceress powers however bring the curious eyes of the chaos hordes to rest upon Ghrond’s walls. The dark lords of the wastes team endlessly to topple the bleak black walls but the garrisons of mind enslaved elves, devoted to their sorceress leaders, repel all attacks fiercely.

Chapter 1
Morathi has heard that an icon of extreme power has fallen to a Chaos Sorceror in the wastes and wants to mount and lead a force to rescue this relic from foolish clutches. In Morathi’s employ is Sorceress reputed to have come from the same mountain region that Morathi intends to navigate to get to her quarry and will take her along as insurance. The sorceress, called Lisichka the wild, has practiced in the lore of beast and will be a great asset.

Lisichka the wild has not returned from the slaver markets at Karond Kar and Morathi has despatched a unit of dark riders, The Dark Wing Reapers lead by their herald Ciriko. They will be escorted by a handful of the Coverns Warlocks in case Lisichka has ideas above her station and needs magically restraining.

Inspired by Games Workshop’s ‘A Tale of Four Gamers’ article from many moons ago, the lads at Innsmouth Gaming Club are to embark upon a similar feat. Introducing; A Tale of 9 Gamers.

The rules:
Starting from today, Sunday 1 December, each gamer will collect, build and paint a minimum of 250 points each month, and will share their progress on this blog. Some will use it as an opportunity to start a new collection, while others will use it to grow an existing force. There’s no hard and fast rules about what can be included in the 250 points minimum, allowing players to paint a regiment of troops, special character, monster, war machine, or whatever they fancy! Games will be arranged between the players and special scenarios invented to balance the forces chosen. Expect exciting updates from each player on painting, list-building, conversions, gaming, and fluff – the chaps are all very excited and ready to go!

The intrepid gamers at Innsmouth Gaming Club are all aiming to have a fully-painted, legal force in a few months. Please follow their progress and support them on their epic journey.

To see the player’s updates, CLICK on their army book below.

The players and their armies:
Rich – Vampire Counts @tricky_ricardo

Steve – Tomb Kings @tinracersteve

Dan D – Wood Elves @brawlerguts

Dan J – Lizardmen @BearMcRowdy

James – Dwarfs @alone_withmyaxe

Max – The Empire @Morrayz

Bob – Orcs and Goblins
(or possibly Empire…he’s still deciding!)

Si – High Elves @simonroberts87

Ed – Dark Elves @dgargoyl3