Kill Team uses the standard 40k rules but with some variations and restrictions on what you can take

Teams are just 200 points, with limited units that can be taken, but the rules allow for personalisation with skills – the idea being you create an elite special forces team to complete a series of fluffy missions

We used these rules for our trial run – Kill_Team (1)

Our biggest learning point; don’t booze BEFORE a gaming day (during is fine… encouraged even… but never before)

We played a series of games all of which were great fun! There were some surprises at how effective/ineffective some units were in this environment – the Taurox for example was phenomenal (a bit too overpowered, almost guaranteeing on killing whatever it targets), yet combat troops (including Genestealers!) all seemed to struggle in hand to hand

The lads are hooked and we’ll be playing this again – in fact, it’s got us all looking at starting new 200 points collections of different armies… which I’m sure can only end well, right??

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team 2

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team1

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The Kill Team

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